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    We have completed remodelling the Okazolab website. Beside of a new visual look and noticeable increase in performance,  the community area is significantly reworked to simplify navigation and facilitate user contributions.

    Now all pages there are grouped in three areas: support, development and galleries. User contributions are allowed in all areas. For example, you can upload your experiment into the experiment gallery, give a link on your paper and receive all author credits. If you want to participate in development process, you can add a request for new feature in the feature roadmap. In addition, you can give a feedback to other users by commenting and voting for their contributions.


  • In the recent EventIDE release we added a new module for the Kinect motion sensor. The module makes possible a real-time 3D tracking of head position, head direction vector and head pose. The tracking can be performed at the background of any behavioural task, designed with EventIDE. For example, the “head fixation task” can be imposed on a participant, in order to keep his head at a certain distance to the monitor. Other opportunities include recording the tracking data or taking head movements as a participant response.


  • 3D body tracking in EventIDE.

    EventIDE now is able to interact with Kinect - a motion sensing input device by Microsoft. Among many possible applications of this device in research, the real-time 3D body tracking is already available for testing by EventIDE users. The tracking method is based on automatic recognition of human body parts on a visual scene and estimation of 3D joint skeleton structures (2 persons at time, as its shown on the video). The tracking produces in a stream of 3D spatial coordinates (at 20Hz rate) of multiple named body parts.


  • Template for the famous MOT paradigm (Pylyshyn&Storm, 1998 Scholl&Pylyshyn, 1999) is added to the EventIDE template gallery. The template contains a code generating unpredictable trajectories for occlusion-free motion of multiple objects. Trajectory generation is a random process controlled by several initial parameters that can be customized. In addition, the template demonstrates how to use recurrent events to create a time-precise animation with EventIDE. This video shows a single MOT trial with 10 moving objects and 4 tracking targets.

     

     


  • EventIDE supports interactive 3D graphics that operates with composition of multiple objects, materials, lighting and spatial transforms. The workflow is easy- any 3D scene, created in various editors, can be imported and directly into EventIDE, edited and rendered in experiments.  The 3D scene are fully animative - a variety of scene’s properties can be adjusted at runtime. Finally, we implemented realtime object tracking that is automatically available for any 3D scene.