Solution for eye tracking
Key features
- The largest list of supported eye-trackers
- Online visualization and analysis of eye-tracking data
- Real-time saccades and fixations detection
- Full saccade statistics: times, amplitude, peak velocity,etc
- Gaze analysis with AOIs, heatmaps and scanpaths
- Raw data access in scripts
- Tracking in live documents, webstes and apps
- Tracking on non-ortogonal surfaces surfaces, e.g. tables
- Tracking of objects in 3D and VR
- Results as data files, images and videos
- Synhronization with other bio-signals
- Templates for common eye-tracking tasks
Performance
- Sub-millisecond analysis time
- Auto-adaptation to measurement noise
- Lossless gaze tracking and sampling
Calibration
- Fully customizable calibration
- Captivate calibration for infant studies
- Calibration on non-ortogonal surfaces surfaces, as tables and walls
- Detailed accuracy report
Read more about real-time eye tracking analysis in EventIDE
Read about usability testing on websites and applications with EventIDE software
Solution for multi-modal recording
Key features
- The largest list of supported bio-amplifiers
- Real-time signal processing and visualization
- Seamless synchronization of multi-modal data
- Configurable online filters
- Real-time PSD, Hilbert and correlation analysis
- Various types of online signal plots
- Signal forecasting and pattern detection
- Phase-locked stimulus presentation
- Neurofeedback and closed-loop control
- Access to raw samples in user scripts
- Rich feature set for mental games and applications
Learn more about real-time signal processing
Learn more about phase-locked stimulus presentation
Solution for motion capture
Key features
- Low-cost motion capture functions with Kinect and LeapMotion
- Real-time 3D tracking of head position vectors and angles
- Face capture with 100 3D key-points
- Body tracking up to 6 persons
- Gesture recognition
- Registration of participant responses with head movement patterns and hand gestures
- Consistent sampling rates
Learn more about 3D head tracking
Learn more about body tracking
Solution for stimulus presentation
2D graphics
- Ultra-fast 2D graphics engine on DirectX11
- Import of all image file formats
- Import of SVG vector files
- Custom vector graphics with markup scripts
- Dynamic stimulus generators, e.g random dot motion
- Layered visual scene composition with opacity masks
- Accelerated visual transforms: scale, rotation, transition
- Pixel shaders for image effects
- Animation with accurate timing
- Programmable drawing functions
- Visual illusion toolkit
3D graphics
- Accelerated 3D graphics engine on DirectX11
- Optional integration with Unity
- Import of popular 3D file formats
- Rendering complex 3D scenes
- Programmable scene changes and 3D animation
- Code-based control of lightings, cameras and materials
- In-built scene editor
Audio and Video
- Popular audio formats: wav, mp3 and MIDI
- Prceise playback of video clips in all formats
- Dynamic tone generator
- Multiple audio playback engines: WASAPI, ASIO, WaveOut
- Precise onset of audio stimuli
- Real-time text-to-speech synthesis
- Audit of audio timing and video frames
Interactive stimuli
- Custom input forms
- Custom GUI panels, e.g. response list and sliders
- Live websites
- Live document viewers
- External applications
Interface
Key features
- Friendy Ribbon GUI
- Full visualization of experiment design
- WYSIWYG stimulus layout editor
- Integrated material library
- Flexible randomization designer
- Resolution-independent layouts
- Multiple visual coordinate systems
- Automatic pixel-dva conversion
- Customizable modular architecture
- SDK for user extensions
- Templates the most popular experimental paradigms
Learn more about free EventIDE training
Inline scripting
Key Features
- The simplest scripting supplimenting visual design
- No API functions to learn
- Choice of scripting languages: Python, C# or VB
- Matlab interoperability
- Event-driven code architecture
- Flat control flow
- Advanced code editor with syntax highlighting and code completion
- Runtime debugging in Visual Studio
- C++ level of execution times
- Code navigation and selective search
- Runtime debugging tools
Integration with other research packages
- EEGLab for signal analysis
- FieldTrip for signal analysis
- LSL for signal acquisition and synchronization
- MATLAB for calculus and data analysis
- OpenCV for fast computer graphics and vision algorithms
- OpenVibe for signal acquisition and processing
- NET Numerics for ultra-fast numerical computations
- Psychophysics Toolbox for vision and neuroscience functions
- PsychoPy for stimulus presentation and psychophysics functions
- Unity for 2D or 3D task design and VR
Timing and runtime control
Key features
- Base time resolution in 0.02 ms
- Integrated timing profiler for all events
- Protected data collection
- Data export to Excel, CSV, image and video files
- Gamma correction
- Support for multiple monitors
- Implementation for runtime psychophysical methods (e.g. staircase procedure)
- Customizable instrumental screen on a secondary monitor
- Interactive widgets for online behaviour monitoring (e.g. gaze over stimulus)
- Online statistics and plots
Supported research hardware
Eye-trackers
- Arrington Research, EyeLink, EyeTech, Eye Tribe, Gazepoint, ISCAN, LiveTrack, Jazz-Novo, Mirametrix, Pupil Labs, SMI, Tobii, Tobii Glasses 2/3, EyeLogic
- Any analogue eye-tracker via DAQ boards.
- GazePointer (webcam software)
Bio-hardware (EEG, MEG, GRS, ECG, NIRS) for multi-modal data acquisition, online visualization and recording
via direct drivers:
Artinis, ANT/EEGO, Biograph Infinity, Biosignal Plux, Brain Products, BrainMaster, Biosemi, Empatica, Emotiv, HeartLive, Hypnodyne ZMax, Neulog, Neurosky, Nonin, OpenBCI, Shimmer , TMSi (Refa&Saga) and any other signal hardware connected via the Advantech, National Instruments, Measurement Computing DAQ boards.
via third-party protocols, such as LSL, OpenVibe, FieldTrip and OpenEEG:
ANT/EEmagine, ANT/Neuro, Artinis (NIRS), Cognionics, Corvision (NIRS), CTF/VSM, EGI, gTec, Neuroelectrics, Neuroservo, mBrainTrain, MCS/MKS, Micromed, MindMedia, Mitsar, Muse
Common psychophysics hardware
- CRS Stimulus processors
- Cedrus response boxes
- MC, NI, Advantech and Arduino DAQ boards
- Any HID-compatible input devices, such as joysticks, gamepads, response boxes
- Bi-directional synchronization via LPT, COM, USB, network protocols and DAQ cards
- Parallel access to multiple keyboards and mice
- Webcams
Virtual reality hardware
via direct drivers:
- Oculus Rift
- Oculus Remote
- Oculus Touch
via Unity integration:
- Google Cardboard
- Oculus Rift/Go/Quest
- Vive Pro
- Vive Focus Pro
- Vive Focus 3
Motion capture and gesture recognition hardware
- Kinect for Windows
- Leap Motion
- Xsens
Hand-writing recognition and drawing hardware
- Touch screens
- Pen tablets
- Trackball mice
Music hardware
- MIDI-compatible devices, e.g. electronic pianos