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Contents tagged with eye-tracking

  • EventIDE provides a built-in calibration procedure for all supported eye-tracker models. The built-in GLM calibration is recommended, even if  you  calibrate  your eye-tracker with native manufacturer tools. The GLM calibration procedure uses the least square linear method to fit the eye-tracker gaze positions to pixel coordinates on the screen. The linear fitting is done separately for X and Y signals and results in estimation of two pairs of coefficients of a General Liner Model: X Gain, X offset and Y gain and Y offset. The coefficients are applied into GLM  equations (shown below) that are later used in EventIDE during runtime eye-tracking.


  • Tobii AddIn

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    This AddIn contains elements that enable Tobii-base eye-tracking for behavioral tasks designed with EventIDE. 

    Developed by Okazolab team and published on 27 May 2011


  • SMI AddIn

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    This AddIn contains a element that enables SMI-based eye-tracking for behavioral tasks designed with EventIDE.

    Developed by Okazolab team and published on 27 May 2011


  • JazzNovo AddIn

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    This AddIn contains element that enables the JazzNovo eye-trackering for behavioral tasks designed with EventIDE.

    Developed by Okazolab team and published on 27 May 2011


  • NI DAQ AddIn

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    This AddIn contains elements that allow an use National Instruments data acquisition cards in EventIDE for synchronization, data exchange and eye-tracking tasks. 

    Developed by Okazolab team and published on 27 May 2011


  • MC DAQ AddIn

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    This AddIn contains elements that allow using Measurement Computing data acquisition cards in EventIDE for synchronization, data exchange and eye-tracking tasks. 

    Developed by Okazolab team and published on 27 May 2011


  • EyeLink AddIn

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    This AddIn contains element that enables the EyeLink-based eye-tracking for behavioral tasks designed with EventIDE.

    Developed by Okazolab team and published on 16 May 2011